![]() ![]() Yes, I just noticed that and how the bloon would be way too OP, so they’re as fast as a red bloon. If you know something that I forgot, or you don’t fully understand something, please tell me ) a ZOMG is over 5x slower then a red bloon Umm… a zomg is mostly black, so if it was black on black would it not look bad? maybe red would be better If you know something that I forgot, or you don’t fully understand something, please tell me ) > upgraded for 30 seconds, but when the 30 seconds is over, then their attack (Also, if any tower was in the explosions range, it can’t move or be 1,000 pops: An explosion appears where the ZOBT was, and the 2 DDTs > 900 pops: ZOMG has same apperance as before, except it’s black skull changed 800 pops: ZOMG is shredded and now has smoke coming out of it. > 400 pops: (SAME THING!) 500 pops: ZOMG is ripped a bit. > with 250 pops, except with another BFB.) 350 pops:(Same with 250 pops. 250 pops: One BFB is shredded and has a bandage. > Health indicators: 50 pops: One BFB is a bit ripped. > come out of it, which makes it as slow as a red bloon, which leaves you with a > splits into one MOAB) and then the 4 MOABs unattach to the ZOMG, and the > Split order: When it gets 400 pops, All of the BFB’s turn into MOABs,(One BFB > Appearance: A ZOMG with a black skull instead of white, and has 4 BFBs > I have a bloon idea for Bloons Tower Defence 6. (Also, if any tower was in the explosions range, it can’t move or be upgraded for 30 seconds, but when the 30 seconds is over, then their attack speed goes down by 10% for a minute.Īnd thats my bloon. 1,000 pops: An explosion appears where the ZOBT was, and the 2 DDTs come out. 900 pops: ZOMG has same apperance as before, except it’s black skull changed to red. 700 pops: ZOMG has 2 bandages and is shredded. 600 pops: ZOMG is more ripped, and has a bandage. ~~\_~~ ) 400 pops: (SAME THING!) 500 pops: ZOMG is ripped a bit. 300 pops:(Same with 250 pops, except with another BFB.) 350 pops:(Same with 250 pops. After it has received 1000 pops, 2 DDTs come out of it, which makes it as slow as a red bloon, which leaves you with aZOMG, as fast as a red bloon Health indicators: 50 pops: One BFB is a bit ripped. ![]() Name: Zeppelin Of Brutal Titans (ZOBT) Appearance: A ZOMG with a black skull instead of white, and has 4 BFBs surrounding the 4 corners of the ZOMGSpeed: As fast as the yellow bloon Split order: When it gets 400 pops, All of the BFB’s turn into MOABs,(One BFBsplits into one MOAB) and then the 4 MOABs unattach to the ZOMG, and theZOBT is now as slow as a green bloon. It isn't certainly worth everyone time to progress it, so at the end we only see 1 city.I have a bloon idea for Bloons Tower Defence 6. Having another city also means you have to capture XXXX tiles again with a lot of fresh progress. Moreover, the features from Bloon Dunes already merged into one city for this version. Like I said, they just have other things to do. I mean, "Good Luck".Įven though BMC Mobile and Steam used different architecture to develop, it doesn't mean they should spend time to develop. Yes, you can try to mess it, but it is Flash. BTD6 is one of them they put plenty of time because it heavily focus on tower balance.īMC Flash just isn't worth their time to mess with because I asked and as I expected, it was built on old Flash Architecture. However they have other projects to either experiment or develop. This also includes touching up BMC mobile/Steam to give 2nd meaningful city. This is where they had to give up and develop a new game.įor example, why we got NK Archive instead of something like BTD5 or old flash game remaster. People will also get bored and want something fresh. It's not coming back, however given how developers these days abandon their projects in one to three years, I'm amazed this even had a revival, and that Ninja Kiwi didn't just take the money from the Flash version and run.Ī game development doesn't mean you put 5 to 10 years++ into a game. Originally posted by XarisD:I enjoyed my second city on Kongregate, as well as being able to name them. ![]()
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